Archive for the ‘ iPad2 ’ Category

Desktops say “bye-bye” at Best Buy

I needed to pop into Best Buy a few days ago to buy printer ink and as I passed the computer section I was taken aback by what I saw. There were no desktop computers to be seen! The area which USED to be filled with PC desktops was now populated with tablets, netbooks and iMac-like PCs. I had to hunt, in disbelief, for desktops which were stashed away on one shelf near the in/out door for the Employees. I counted six total just sitting there in the back.

I had read a few months ago that tablet sales were way up and desktop sales dropped around 30%. Well now, before your very eyes, you can see the dominance of Tablets now. The Cloud (dropbox, google docs and now iCloud) is now a reality and it seems that most people used desktops for email and surfing – things mobile devices like tablets do best.

It really is something I’ve said about my iPhone – that it’s pretty much a computer with a phone… and now that I’ve got my second iPad (iPad 2) I feel the same way. The apps are getting more and more powerful and soon the new iOS will be out and aimed at utilizing Cloud and network technology more securely and effectively.

Well desktops, it’s been fun and we thank you for your service… now we can clear our desks, make more space for action figures.

 

E3 with a Side Order of iOS

Namco's Katamari on the iPad2

It would be fair to say that console gaming is alive, well and still dominating… but what about the recent, explosive success of iOS gaming? You know, games on the iPhone, iPod Touch and iPad? I know that E3 is really about the big titles, the big makers the big consoles but you have to admit that iPhone and iPad games are quickly on the rise. C’mon – ANGRY BIRDS, CUT THE ROPE and even BEJEWELED! Seriously, I honestly expected to see iPhone and iPad games, from all kinds of makers being featured wall-to-wall at E3… but after a couple good laps around the LA Convention center… not the case. I didn’t see any hint of an iPhone or iPad anywhere or at least anywhere way in the open initially. I actually had to ASK around to see if anyone had seen any iOS anything anywhere at E3.

I asked people in line who were waiting to play Nexon’s Vindictus, if they had checked out any iOS games at the Expo. I got lots of bewildered looks, shaking heads and head scratching in return. One gamer thought he might have seen an iPad game at the Namco booth. I finished playing the Vindictus demo thus safely securing a raffle ticket for a Spirit Hood (which I did win thank you – got me a white one) and then journeyed off in search of the Namco booth.

On route I came across old friend Atari who had a lovely booth babe waving an iPad offering a turn to play their Atari Classic Games app. How cool is it that — of all game makers, Atari was putting it right out there?! I played Asteroids on the Atari Booth Babe’s iPad2 which was pretty damn amusing for all kinds of reasons – mostly because she was about 19 years old loving 30 year old Asteroids. I have to say I was impressed by Atari’s conscientious effort to show the array of platforms their games inhabit; arcade, consoles, online (Facebook), PC and — yes iOS! I was assured that I would easily be able to get Atari’s Greatest Hits on iTunes once E3 wrapped. Bliss!

Across the aisle from Atari happened to be EA Games and hey, since I’ve got Dead Space and Monopoly by EA on my iPad2, I felt pretty sure I’d see their iOS stuff out and about. Well, after a bit of hunting past the large console podiums I found a niche off to the side which had one iPhone4 and what looked like a Madden port. I asked a nearby EA representative about the iOS games and she said she really didn’t know much about what they had set up. Movin’ on.

I finally made my way over to Namco and sure enough they had two tables of iPads stashed behind two big huge games/displays. Well it was what it was so I headed over to the tables and found I Love Katamari fired up and ready. I played Katamari and Galaga Remix— both making good use of the iPad’s tilt and turning capabilities. The Namco Reps were friendly and knew about their iOS line, even played a round of Katamari for my video camera. Namco wins as far as representing the APPLE and offering up fun iOS games for E3 2011. So the iOS E3 2011 award goes to Namco for representing the APPLE and those of us who love it.

Html5 Coming Your Way

html5 graphic

You’ve probably heard the term HTML5 mentioned recently as a factor involved in video and animation online. What is html5 and what does it mean to you? If you have been posting videos online since the advent of YouTube then, whether you knew it or not, flash was THE method used to display/embed those videos. Flash has been (primarily) the only game in town up until recently. If you want video and some animation for your content posted online from here on in — there is now another option — html5 code to make things happen.

Html5, according to Wikipedia, stands for the latest revision of html which is the code allowing text, graphics, links and so on to function on the internet. Html5 code factors in media such as video and animation.

Is it necessary to choose html5 over Flash? There is a debate — check out a friendly game of PONG coded with Flash AND html5 http://labs.codecomputerlove.com/FlashVsHtml5/Computerlove‘s point here is that Flash is fine for some things and html5 is fine for some things (and can even be mixed) and cautions that this isn’t a war rather the platform should be chosen for what would best suit the content and/or device.

Some Technologists (like Steve Jobs) and Web Developers contend that Flash isn’t facile enough for today’s browsers and video content. Movement toward more mobile computing devices (iPhone, Nexus, iPad) with newer types of operating systems and processors call for lighter, faster processing of video and animation than ten year old Flash can offer.

Adobe will not allow Flash to be dissed so quickly and has a flash-to-html5 converter in the works called Wallaby. Apparently, flash keeps video content contained to one batch of code in one place whereas html5 is separate pieces of code working together from multiple places to run one video; Wallaby helps break up the Flash code and distribute it as html5 pieces. I’m not a software developer but I am guessing that older ways of coding and reading html (everything tagged inline and in one place) has obviously given way to distributed code across multiple documents to display one web page for example. So whereas fifteen years ago html for one web page was pretty full up with tags, these days one web page will have a base code page, pages associated describing things like font and colors, pages handling parts of that page (header, footer) and now it follows that code for one video would be shared among associated documents.

So maybe that shed a wee bit of light on what people are talking about when you hear html5 and Flash. If you’d like to explore this further on your own you can easily find an example of html5 code when choosing a video to EMBED either at YouTube or Vimeo. Once in vimeo, for example, and a video is selected to embed, vimeo offers you a default choice to embed “new” code and that code is html5.

I’d love to hear your thoughts, questions, comments or concerns. If you are a developer/coder I’d be interested if you have anything to add about html5/Flash debate.